Background: The ParaBadminton (PBd) is an adapted and Paralympic sport with debut scheduled for the year 2020, the Paralympic Games Tóquio. It is played by people with physical
disabilities, separate by six classes (two for wheelchair users - WH and four for not WH). The aim of this research was to characterize PBd international games in relation to temporal and technical
aspects of the sport.
Methods: We analyzed six games of the categories of WH during the 10th World PBd Championship, England 2015. Three matches of WH1 class and three WH2, both single and male. Regarding
the temporal aspects collected the duration of the rallies, the pause time and the number of strokes per rally. Through technical scout the occurrence quantified the main fundamentals of the game,
starting: looting or services, clear, drop, drive, netshot, lob and smash and also the amount of winners resulting from technical actions. The collected data was performed by the same examiner from
recordings in full games. Descriptive statistics by mean ± standard deviation, was used to characterize the temporal and technical actions matches. The relative frequencies were used to analyze the
efficiency of the technical actions to promote winners.
Results: After analysis of the temporal characteristics of the game, it is the average length of 10.8 ± 9.2 seconds in the rallies, 9.4 ± 8.4 seconds during the pauses, creating a
working 1.14 density (not scaled variable). Also noted was an instance of 9.9 ± 8.6 strokes per rally and at a frequency of 0.91 strokes / second during the rally. Regarding the technical actions, in
decreasing order, noticed - dry the clear (191.7 ± 99.9) was the most frequent action in the matches, followed by lobular (95.2 ± 61.0), drop (73.5 ± 53.0), service (60.7 ± 9.8) and netshot (55.5 ±
43.7). Analyzing the efficiency of action, it was found that the smash was the most effective in promoting action winners (14%). The second most efficient action was the drop, with 9%. As for the
withdrawal of shares and clear, although quite frequent, were inefficient, with only 2% of these shares were converted into winners.
Conclusions: The matches analyzed showed up intense, with very high job density - average time of greatest rally that break time and frequency of approximately one blow / second.
Analysis of temporal and technical aspects of PBd games, is fundamental to understanding the dynamics of the game and can be helpful in building a proper training program as well as the orientation of
appropriate tactics during games. It is hoped that this study will contribute to the development of PBd, helping professionals working in this area in the planning and implementation of increasingly